I’m writing on behalf of a small Toronto-based game development start-up called DrinkBox Studios. We’re currently working on our first original game: A monster-movie-inspired platformer called Tales from Space: About a Blob. I’m very happy to announce that we will be bringing the game to the PlayStation 3 via PSN toward the end of this year!
Tales from Space: About a Blob is a game about a race of alien blobs that land on an Earth-like planet and start eating everything around them. Eating is just what Blobs do — they can’t really help themselves. Although the Blobs aren’t really out to hurt anyone, mistrustful humans greet them with hostility.
The game is a side-scrolling puzzle-platformer with a monster-movie theme and retro art style. Humour is also a big part of the style.
Players will interact with the game environment using unique growth and absorption-related control mechanics, experiencing the world at vastly different scales as they progress. Both single-player and co-op play will be supported.
Two friends and I started DrinkBox back in 2008 after Pseudo Interactive — the larger Toronto-based development studio we had all previously worked for — shut its doors. Shortly after we started DrinkBox, a few more of our ex-Pseudo team-mates came on board. Since then we’ve continued to grow our team: We’re now up to about 10 employees.
Over the past couple of years, we have had the opportunity to contribute in support roles on a number of console titles being primarily developed by other studios, including some big games by EA and Activision. Most recently we’ve been helping out fellow Toronto-indies Capybara Games with their new title Might and Magic: Clash of Heroes HD.
Tales from Space: About a Blob, though, is the first console title we’ll be releasing on our own as a studio and we’re pretty excited about it. Sony has generously offered to demo About a Blob in their booth at E3 next week: If you’re attending, please do check it out! Also: A blog for the game has been set up at www.aboutablob.com, head on over for the latest updates.
Both Chris Harvey (DrinkBox CTO / lead designer on the project) and I will be checking back in here over the next little while to respond to questions. If you’re curious about anything, please let us know.
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