I’m writing on behalf of a small Toronto-based game development start-up called DrinkBox Studios. We’re currently working on our first original game: A monster-movie-inspired platformer called Tales from Space: About a Blob. I’m very happy to announce that we will be bringing the game to the PlayStation 3 via PSN toward the end of this year!
Tales from Space: About a Blob is a game about a race of alien blobs that land on an Earth-like planet and start eating everything around them. Eating is just what Blobs do — they can’t really help themselves. Although the Blobs aren’t really out to hurt anyone, mistrustful humans greet them with hostility.
The game is a side-scrolling puzzle-platformer with a monster-movie theme and retro art style. Humour is also a big part of the style.
Players will interact with the game environment using unique growth and absorption-related control mechanics, experiencing the world at vastly different scales as they progress. Both single-player and co-op play will be supported.
Two friends and I started DrinkBox back in 2008 after Pseudo Interactive — the larger Toronto-based development studio we had all previously worked for — shut its doors. Shortly after we started DrinkBox, a few more of our ex-Pseudo team-mates came on board. Since then we’ve continued to grow our team: We’re now up to about 10 employees.
Over the past couple of years, we have had the opportunity to contribute in support roles on a number of console titles being primarily developed by other studios, including some big games by EA and Activision. Most recently we’ve been helping out fellow Toronto-indies Capybara Games with their new title Might and Magic: Clash of Heroes HD.
Tales from Space: About a Blob, though, is the first console title we’ll be releasing on our own as a studio and we’re pretty excited about it. Sony has generously offered to demo About a Blob in their booth at E3 next week: If you’re attending, please do check it out! Also: A blog for the game has been set up at www.aboutablob.com, head on over for the latest updates.
Both Chris Harvey (DrinkBox CTO / lead designer on the project) and I will be checking back in here over the next little while to respond to questions. If you’re curious about anything, please let us know.
Comments are closed.
54 Comments
Loading More Comments