Last month, Krome Studios‘ Steve Stamatiadis introduced you to Blade Kitten, an upcoming hi def 2D action game coming exclusively to PSN this Spring. It’s about time we hear more about the cat-girl with the pink hair, yeah?
Good thing “Space Captain” Steve flew in from Brisbane, Australia to show off Blade Kitten to us during GDC. In this interview, Steve talks about the game’s origins as a comic-book-meant-to-be-the-origin-for-a-game, the game’s vivid art style, and when you’re going to get to play it – along with some never-before-seen video.
Let us know what you think so far, and I’ll pass your feedback to Krome!
You should have asked about the price.
This game looks awesome! Is there a release date yet?
i see.
interesting game
hey Jeff i know this doesnt have to to with the subject of this post but do you know or can you ask the guys at EA when are they gonna fix the store problem? i realy want to unlock my preorder gun and maps. thanks jeff
the BBC2 store..sorry forgot to mention that
This looks like a lot of fun. Too bad it sounds like it’s a bit on the short side, but I’ll definitely pick it up anyway. :)
I read your comics on your site, good stuff, as far as the game goes, SOLD!!! 8)
of topic but will the motion contral be used with 3d
I *just* visited the Blade Kitten site to see if there were any updates on its release, and then I come back here to find an interview. Excellent. I can’t wait for this game, it looks different and like a lot of fun. And Steve officially rocks for working on Halloween Harry. I loved that game when I was a kid.
Officially thanks :)