Randall Lowe here with a lot of really exciting Flower news and announcements. It is my honor to be posting on behalf of Jenova Chen or Kellee Santiago, the creative geniuses at thatgamecompany behind Flower.
Today, February 12, we’re all very proud to be celebrating the one year anniversary of Flower’s release on the PSN! Before I get onto the news, perhaps I should recap for those of you who aren’t familiar with Flower.
Flower is a completely new experience in gaming that takes you on an emotional journey through vivid and beautiful landscapes. In it, you guide the wind to collect flower petals, float above grassy hills, and paint the world with color and light. Since its debut, it has won a ton of awards and recognitions, from critics and fans alike, as a truly unique experience and ground-breaking game. If you missed it, here’s Jenova and Kellee accepting the award for Best Indie Game at the Spike VGAs in December. If you haven’t tried the game out yet, now’s the perfect chance!
Even better than reading my words about how unique and beautiful Flower really is, please take a moment and watch this developer diary video featuring Kellee from TGC, and my boss here at Santa Monica, Eric Koch.
So, back to the anniversary. To celebrate Flower turning one year young, and all the success the game has enjoyed since its release, we’ve put together a beautiful and serene dynamic theme, complete with day and night cycles, for all the fans who want to bring the Flower experience to their XMB. This went live on the PlayStation Store yesterday for the low price of $2.99. Go check it out!
Want more than just the dynamic theme? Then you’re in luck! Coming soon, we’ll be releasing the original soundtrack for Flower composed by Vincent Diamante. This soundtrack has been remastered and mixed specifically for this release, and more details will be announced in the near future. So check back on the blog for a release date and pricing!
Speaking of fans, here’s a great fan-made trailer that the developers liked so much, they contacted the creators so we could release it officially on PSN!
Finally, I just wanted to take a moment on behalf of thatgamecompany and SCEA Santa Monica Studio to express the sincere gratitude and appreciation to all the fans of Flower; for the longevity of your support and your level of interest in this project that has meant so much to so many people.