We are back and almost recovered from the insanity that was San Diego Comic-Con. Hugs to all the LBP fans who came and visited us, with special props to the DIY Sackboy Costumes!
Check out the pics and a nice recap below, see another game where Sackboy is kicking butt, and who is visiting LBP next!
On top of the MARVEL-ous announcement on Sunday, the PlayStation booth had much LBP love with LittleBigPlanet PSP available to play and a ton of awesome user-generated levels for players to dive into. As a special treat Lucas Sparks (Darknessbear) and David Dino (gevurah22) were on site to meet fellow LBP creators to exchange tips and to hand out sweet LBP schwag!
But don’t take our word for it; here is a message from the fellas themselves:
(Lucas giving some tips)
Message from Lucas Sparks:
Comic-Con. Was. Epic. Thanks to all that came by and to those that knew me and my levels. It was a great time meeting some of the great fans of LBP and the lovers of the PS3. It was a blast giving away those fancy LBP tshirts (to those that won one in the four player competitions!) and it was even more fun hearing what everyone had to say about LBP as well as the PS3. Thank you all! And hope to see some more of you at future events.
Thanks, Luke (DarknessBear). Oh and kudos to the girl dressed as Sack Girl – best costume ever.
Message from David Dino:
Comic-con 2009 was definitely a time to remember for LBP fans who attended. Aside from the awesome news that LBP has teamed up with Marvel to create some future content many fans were hoping for, this weekend really shined when interacting with other fans of Media Molecule’s hit video game. From children to adults, I had the satisfying experience of playing, creating, and sharing with them face to face. For some, they just wanted to run around in user generated content that made them laugh over and over again such as the Unfair Platformer 2. Others who came by the booth were wowed by the excellent visuals from levels such as the Sci-Fi World series.
It was especially entertaining to see attendees get hyped over some of our contests which involved multiplayer games and the spoils (usually some form of LBP swag) going to the winner.
This weekend was also a chance to test some new things I’ve been working on and seeing first hand how players would react to it. It’s amazing how much you learn simply by watching other players’ reactions to what you have created in person at such an event. I had LBP novices and experts run through my work and provide excellent critiques on how they’d like to see it flourish. As hard as would be to recreate the same situation, I urge other creators out there to pull anyone you know regardless of their LBP experience to help test your levels aside from your usual “go-to” guys. There was even an industry veteran who came by the booth and we spoke about the addictive nature of LBP’s create mode and how it could be used to help teach people about game design in a classroom setting. We even created a level (albeit short) at Comic-con in one day, adding pictures of staff and attendees who had participated in its creation!
It really is amazing how this game has captured such a wide array of ages and backgrounds while still pushing on with added content throughout a relatively short time. It really is a testament to Media Molecule’s passion to create a game that can provide such fun on so many levels. Again, a big thanks to Mm and Sony for giving me and many others the opportunity to play, create, and share with each other at Comic-con 2009. I hope to see you guys at the next big event!
SACKBOY “kicks it” in RAG DOLL KUNG FU!
For those of you who don’t know, SACKBOY has been kicking butt on Rag Doll Kung Fu for a while now as an unlockable character. But now with and new pack releasing for the game, you can get him instantly!
LBP DLC UPDATE
Next week LBP gets a shock…
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