Resident Evil: Director’s Cut PSone Available Tomorrow on PSN

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Resident Evil Director's Cut banner

What is up! I’m Matt Dahlgren, one of the product managers here at Capcom who gets to work on the Resident Evil franchise.

Today I get to blog about the PSone Resident Evil: Director’s Cut, which will be available for download tomorrow on PSN for $9.99.

I don’t think I’ll ever get to make a statement like this in a blog ever again.

The original Resident Evil is a game that defined my personality as a gamer for years to come. (I’ve got two others on my list of influential games, FF7 and Tekken, each for their respective genre – but I’ll keep this RE centered.)

Resident Evil Director's Cut Screenshot 2

The early experiences that you have in gaming set you up for what to expect in the future. If you have a positive enough experience, you attempt to find it time and time again – but I don’t think a game will ever affect me in the same way that this one did.

Going back and tinkering around with this game after so many years off got me thinking about how different gaming was 10 years ago in comparison to today. Games back then were hard. I remember dying at the first zombie while trying to figure out a weird control scheme, yet being mesmerized with the fact that I could control the outcome in a 3D environment. It took me a while to get the grasp of everything, and I died a lot, but I was so entertained by the experience that I refused to go to bed. I stayed up all night at a friend’s house, figuring out this weird mansion filled with zombies.

Controls then were not nearly as important as they are now. People were so mesmerized with the fact that they were experiencing something new, it didn’t matter that the graphics weren’t perfectly realistic and the acting was bad. It was a completely new experience, and better yet it could scare you. (ex. Dog + Window = Jump)

Resident Evil Director's Cut Screenshot 1

But what made this game cool is the fact that deep underneath the struggles you had to go through to progress, there was this gigantic intricate puzzle to figure out. How do you get to the next area with only 15 bullets? Which path is going to punish you, and which is going to let you survive? A lot of the time, if you chose the wrong path, you were just screwed, and you started over. If you didn’t have an ink ribbon on hand, or didn’t save recently, this could mean you have to re-do the last hour of gameplay. But it didn’t matter as much, because you learned from your mistakes and you could do things better the second time.

In addition, the environments were just sweet. I don’t think any game has re-created something as creepy as that first mansion. To me it is the ultimate classic scenario. So many questions to be had, and you fill them in piece by piece as you progress. Not everything may have made perfect sense, but either way, it was completely intriguing.

Playing as Chris Redfield and getting your shotgun is a great example. At this point, you have been playing for a while now, trying to survive with just a handgun. You go into a room, and see a shotgun on the wall. Sweet! Then you pick it up, and the ceiling comes down on you and makes a Chris pancake. (owned) Better hope you saved recently.

Getting that shotgun was a big time struggle. You had to find the broken shotgun, manage your inventory so you can actually hold it, figure out how to dodge or kill a ton of zombies through a long stretch of the mansion, so you can replace it on the wall and not die when trying to get a new weapon.

But when you get it…that shotgun is a score! You can now blow off zombie heads in a single shot, you just need to aim up. That weapon completely changes the gameplay experience from then on out. What makes that cool is once you finally figure out how to get the shotgun, there is such a strong sense of accomplishment. You earned your reward, it wasn’t just handed to you.

Nowadays if a key drops and someone has to spend 5 mins trying to find out where it goes, they just get pissed and stop playing. (Obviously over-exaggerated, but you can see the point I was making)

Resident Evil Director's Cut Screenshot 3

And the camera angles – sometimes you can’t even see down a hallway. That’s like putting you at a bigger disadvantage than being there in real life. Haha. I kept remembering that I wanted to kick a zombie in the chest because they were so slow. (If you played Outbreak, there’s one guy that could kick zombies in the chest. I always picked that guy. Heh) Not only was it difficult to see, even when I knew where the zombies were, they would get me ALL the time. It was difficult to move precisely. Very different experience than seeing a single enemy, lining up a headshot – done, progress. You were watching that zombie, trying to predict how he would move, how you could lure him to the side so you could sneak by. And you would still get caught.

But, if you played the original game, you have to admit that the control elements and camera angles helped heighten the experience. Resident Evil is all about putting you in situations that are hard to predict the outcome. It is a game that keeps you on your toes. Granted you may be frustrated that you can’t see the zombie, or even worse one of the “chop your head off in one swipe” hunters that is 5 feet in front you because the camera won’t let you, but those moments are pretty intense experiences because you don’t know what is going on.

(OMG – if you can aim up, shoot blind and hit a jumping hunter based on his sound alone, talk about satisfying. Haha)

Many people now would probably find this annoying. Games are so real, that if you can’t do anything you want, there’s something else out there that will let you. But for me playing this game as a kid, it defined me as a gamer. I wanted a challenge, because I felt I could do it, and other people couldn’t. Maybe that’s a bit arrogant, but isn’t that what getting ridiculous amounts of trophies or high scores is all about anyways? If anything didn’t give me that challenge – I was disappointed.

I think that sums up what Resident Evil is all about: Reward through harsh struggles. There’s a great sense of accomplishment when you can make it through the worst. I think Resident Evil does this to a “T”, and has continued to do so over the years.

(I also think they re-created a “this is completely new to me” experience when they did RE4, part of the reason I respect the franchise so much.)

I think there are a lot of gamers out there like me – many of them probably who hated on RE4/RE5 because it was different than the “old school” games. I disagree that the survival/horror element from Resident Evil is gone – it’s definitely still in there, it’s just evolved. And that doesn’t mean that the traditional survival horror of the early games is gone, it just means that the franchise has branched out to provide new experiences.

So, if you haven’t played this game, or want to go back and re-live a classic game you played as a kid like me, I highly recommend this game. If you are a current fan of Resident Evil, you can see many of the gameplay traits that evolved from this game. (You may not like the fact you can’t move and shoot simultaneously in RE5, but those controls are there for a reason, and help the game stay true to some of the classic elements of the franchise which are very evident in the early games.)

Also, if you were introduced to the series through Resident Evil 4 or 5, this game is a great opportunity to go back and experience the roots of the franchise. Both Chris and Jill, who appear in RE5, make their franchise debut in this game.

For those who don’t know what the Director’s Cut version is, this is the updated version of the original game which was released 18 months after the original. It features an “Arranged Mode” which essentially mixes up the item placement, camera angles, and enemy placement, to give people a different path through the game than found in the original 1996 version.

I think that is about enough for my “tribute” post. I can’t recommend this game highly enough – and that’s the gamer in me, not the marketing dude. Hope you enjoy.

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203 Comments

  • @people calling this a premium game
    Are you kidding me? RE was released on the PS1 alone three times and saw numerous releases on almost every other system. Are you saying rare gems like Suikoden and Castlevania Chronicles aren’t premium titles?

    There is no reason at all any PS1 title should cost as much as a brand new PSN game. Then again seeing as Capcoms recent PSN games have/will be $15 they must assume people will pay over the standard price for their games.

  • Never played the original before so I am buying it tomorrow for $10. Thank you Capcom for listening to your fans. Now all we need is RE2 and RE3 and whatever else PS1 games your bringing.

  • i agree most ids now want the key to be drop by mr.bad and have the puzzle done for them. oh to have classic pull your hair out puzzles and real rpgs.

  • $9.99? It better come with that wacky RE2 demo too, just like the original disc version…

  • at pick-e

    dont like it young man then dont purchase it.

  • $hits himself

    I love you capcom and sony

  • Bravo, Matt… Awesome article.

    I agree with you 100% about the challenge and sense of accomplishment earned while playing old school RE games. (My feelings are similar to yours expressed in the article, but aimed more toward RE2, since I experienced RE2 first.)

    I will always think of the original RE games as early examples of the future of interactive storytelling and gaming.

  • FINALLY

  • 9.99,are you outta ur miind..? Pass.

  • Thank you Capcom. I was wondering when to expect Resident Evil 2 and Resident Evil 3 Nemesis to arrive on the U.S. PSN?

  • will they be releasing the other resident evils like 2 or nemesis

  • TO Everyone NOT complaining About the PRICE:
    Youre only encouraging them to over charge for a game thats like 13-14 years old thats supposedly “high demand” or “Premium” First all of you HATE CAPCOM for the Marvel Demo. Then You hate CApcom for not putting trophies in bionic commando. Then you hate capcom for charging $5 to unlock RE5 co op but you LOVE CAPCOM for overpricing a old ass game.. such HYPOCRITES.

  • why is this game $10 and not $6, not saying that its a big deal and all, but does it have to do with popularity?

  • Keep in mind: this is the Director’s Cut of the original RE, which may explain its premium pricing since it is RE1 with a bunch of extra content. If RE1: Original was out, chances are it would have been 5.99, but it’s not. It’s the Director’s Cut.

    BTW, was the one released in the JP store the original or the Director’s Cut? Because that may help in deciding whether this was a good thing or not.

  • @ 114 Nettacki01:

    In Japan’s PSN and Hong Kong’s PSN, its the Director’s Cut as well but cheaper.

  • @pick-e

    Don’t give them ideas! Let the redundant games get the premium prices, and the true gems get the more affordable prices.

  • They ususally dont try to pull stuff like this in japan. Guess that goes to show what they think of us americans. Anyway i read on these forums that its the same directors cut in japan for $5.50
    http://www.psu.com/RE–Directors-Cut-PSone-Classic-arrives-on-PSN-May-28-News–a007328-p0.php

  • YES!!!!

    Thank you!!!!

  • i got all 3 resident evils from the japanase store .. people just go to ebay and look for a japanese Psn card and but it Oh and i got my code in less than 10 mins and i also got MGS and FF7

  • OMG, its about time. Took that long to figure that we might want to play this gem on our psp. Now, how about Res 2,3 and chrono trigger(which just sold 750K on ds), chrono trigger, FF7,8,9.

    BTW, thanks a lot to bring this to psn,greatly appreciated.

  • @113

    Bingo baby! That’s how supply and demand works, except in this case, there’s an unlimited supply, so the demand has to control the cost. And a LOT of people were asking for this game.

    Oh, and MGS and FFVII are obviously gonna be premium games as well(FF7 is $15 in Japan), so don’t bother complaining about their prices when they’re released – you’ll have no one but yourselves to blame.

  • $10, seriously Capcom after Japan has it for $5? Seriously?

    I think I may wait on buying it, when I’m generally your (bleep) about Biohazard.

    Still, good that at least it is coming out than it not being here at all.

    Is this is the Dual Shock version?

  • Is this also going to be available on the EU store?

    Also, PLEASE release FF VII, FF IX and MGS next! There are so many more that I want but these are the ones I’m most looking forward to playing again and I’m sure most Playstation fans are.

  • Awesome. $10 is steep. Add trophies. That may make it more worth it. Either way, I’m getting it to have it on my hdd. Already have it on disc.

  • I’ve never played part 1 so I’m happy.
    I’ll get it on Friday(Payday)

  • Awesome! Tomorrow’s PSN update so far is turning out to be amazing.

  • why havent you added widescreen to this game? its useless to rerelease these old games unless you do something with them (like widescreen/better graphics…look at what nintendo is doing with metroid prime series)

  • re2 and mgs please. hopefully re is functional on psp?

  • 9.99 for a PS1 game is lame. SoTN is worth 10. This however is not.

    Tho it is Capcom. Third in line of the top ripoff companies in the world.

  • I hope Megaman X4 is on the horizon. We all want Breath of Fire love too!

  • Krazy_Tazmanius

    Capcom start putting up the rare PS1 games like the Mega Man Legends series, Breath of Fire 3, and Dino Crisis!

  • $9.99 for a PS1 classic? Considering it’s cheaper on JPN PSN and 98% of all the PS1 classics on the North American store are $5.99 including Suikoden 1 which last time I checked was still commanding over $60 online. Unlike Castlevania SOTN which should be $5.99 but easily could be justified to it’s $9.99 price point, this game isn’t.

    Capcom seems to be on this mind set that we’re just going to blindly accept these dumb price points. It started with SF4 costumes, it continued with that $5 RE5 DLC, and now $9.99 for RE1? No thanks, I’ll play the REMAKE like everyone else should be doing. Let me know when RE2 and 3 get ported to the PSN and are $5.99 and not $9.99.

    Lost another sale again Capcrap.

  • Finally! I will have to pick this one up for sure.

    I doubt it’ll ever happen, but I’d love to have some of the square games come to psn. Bushido Blade, Xenogears, and Vagrant Story, along with the obvious.

  • Since this is the Director’s Cut will it have the “uncensored” opening movie that was (accidentally)cut from the PSone retail disc version?

  • Keep releasing ps1 games! but PLEASE, keep them at a low price. 9.99 is not justified.

  • @ Logical_Dolphin

    I’m wondering the same thing. Surprised you’re the only one to bring that up.

  • I remember getting this game on Christmas when I was younger. Really brings back some memories.

  • Hm, I don’t think Jill with so few polygons can arouse me anymore.

  • This is the only game I’d buy from the current PS1 classics on the PSN, but I still have it on disc!!

    I agree with Jeff, this game left a print on many of us. Many PS1 games did, I’m getting melancholic.

    I remember getting to the end of the game and not being able to beat the boss because of lack of ammo, I had to redo everything a second time thanks to me not having backups of my save files (I saved just before the final boss and could get more ammo).

  • I can’t wait to download this! $10 isn’t a bad price! I might consider buying a PSP now!

  • I love how most of the post is about how much RE on the PSone sucked.

  • im waiting for two games i only want two wild arms 2 thats the only one i never beat and mega man legends 1 and 2 well rele three but yeah it will come out eventually

  • @119 Final Fantasy Chronicles, FF 8 & 9 haven’t been released on the PS1 classics for PSN in Japan, USA, or UK. Final Fantasy Chronicles included FF IV and Chrono Trigger best pack out there because it came with the PS1 re make of Chrono Trigger. FF 7 has released in Japan.

    we still need to see the ps3 version of crystal defenders in america (japan & asia have it and it is in 100% english[more likly american english than brittish english] already with no translating needed just a few minor load screen tweeks) because the wii and 360 have it in america.

  • “Many people now would probably find this annoying. Games are so real, that if you can’t do anything you want, there’s something else out there that will let you. But for me playing this game as a kid, it defined me as a gamer. I wanted a challenge, because I felt I could do it, and other people couldn’t. Maybe that’s a bit arrogant, but isn’t that what getting ridiculous amounts of trophies or high scores is all about anyways? If anything didn’t give me that challenge – I was disappointed.”

    Not being able to see enemies kill you in one hit so you stand absolutely no chance on your first try — that’s an artificial challenge. Anyone can beat any game with infinite retries, something you clearly used since you died so often. The skill one applies to succeed in Resident Evil is incredibly low compared to, say, an average Counter-strike match.

    So no, sir, you really didn’t achieve much of anything.

  • Wow this is like the first actual blogish post I’ve seen here.

  • i agree, well written post and enjoyable to read. I’m not sure i’ll buy this but still, great post.

  • every store has this game for 5$, shame on you capcom for milking your fans like that.
    shame

  • Make it $2 a people will buy it, not bloody $10!

  • I’ll pass this. Already have it and Resident Evil Remake, and Resident Evil DS :)

  • @142 Arcturian,

    I’m just curious.. maybe it’s just your personality, i don’t know.. but what compelled you to log on to the blog and be a jerk to the blog poster?

    Your comment about Counter-strike having much more skill is, merely perspective. Some people will have more ‘skill’ playing first-person shooters, whereas other people will have more “skill” playing survival horror games, where puzzles either save you or get you killed. You basing your comparison between RE and CS is merely opinion, not fact, so where do you come off being mister high-and-mighty, saying things like “you really didn’t achieve much of anything” to a blog poster who merely shared with us an anecdote?

    To say, “Anyone can beat any game with infinite retries” can also be said about Counter-Strike, considering there isn’t an end-game, and you can play it endlessly.

    All you achieved was showing everyone how much of a jerk you are. It was rude, and unwarranted. Period. Shame on you.

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