I had been working with my friends Ken and Tonny over at Von Dutch and Planet Illogica for about a year. These two are looking for ways to use their skills and connections to help artists market themselves to a broader audience. Early this year I got the call from Ken to come down and meet the folks of PlayStation and design a LittleBigPlanet level. A day or two later I was sitting at the Von Dutch office in front of flat screen TV with Leo, the guy who produced LittleBigPlanet, gawking at this amazing game.
Leo led me through a basic tour of the game’s potential. I could tell it was just the tip of the iceberg. While other artists around me worked away on their levels with a PS representative, I felt like I needed some time to let what I had seen sink into my thick skull. That night I sat down with pen and paper and sketched out a schematic for what would become the Joe Vaux level. The next day I cruised over at lunch to present my drawing to Leo. He seemed inspired. Knowing I needed to get back to work, Leo took the drawing and began the construction.
A couple of weeks went by and I get and email from KG. “Have you seen your level?” he asks. Then he iChats some stills from the world I designed. My jaw hit the floor. Now I have to admit, I’m not much of a gamer. I just don’t have time between being a father, an assistant director on Family Guy and a painter. But, if I did have time I would eat this game for breakfast, lunch and dinner. What a blast to design and build your own game. Kudos to PS!
To the fans of PS and LittleBigPlanet: Don’t judge me, enjoy and bask in the ability to create and share with the magic of this fantastic game. Thanks to all the the great people at PlayStation (Katie, Ginger, Leo and Jeff) and to Ken Goldstein and Tonny S. for presenting this great opportunity. You guys Rock!!!
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