3+ years, 60+ people, insane amounts of caffeinated beverages, and 70,000+ individual checkins of code, art, and media, and what do you get? A gold disc for inFAMOUS! We got the news late yesterday (just in time for the team to run off and tip a few back!) and I’m not sure it’s really sank in for me yet. But it’s official, and somewhere I hope they’re stamping out your copy of inFAMOUS right as you read this!
It’s a tradition here to bust out old builds and videos of the game and laugh at ourselves for how *crappy* the game was 2 years ago. It’s a strange combination of humiliation at how we ever showed those builds to people, appreciation to Sony for believing in us even when the game was so provably terrible, and sense of accomplishment at how far we were able to come, especially in the last 6-12 months. Plus it’s just plain hilarious to see some of our really BAD ideas on-screen.
But that’s the journey of making video games. We’re proud of what we accomplished getting to here, but the point of it all was to make something for you guys to enjoy — and we’re hopeful that you will drop us a note and let us know what you think after you’ve beaten the game! Enjoy the ride and thanks so much for all your support!
EDITOR’S NOTE: If you want to know what the last few weeks were like for Brian and the Sucker Punch team, look out for the Road To Gold dev diary releasing in May.
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