Warhawk v1.4 Update “Free Gameplay Modes!!”

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As the storm of E3 approaches, so does our next big update for Warhawk and with it comes 2 entirely new gameplay modes for every map, including the Booster Packs – and these new gameplay modes are completely FREE!

Before I get into the meaty list of updates, let me start off by saying that Warhawk v1.4 will have its global simultaneous release very, very soon…how soon you ask?

In just about 48 hours — July 16th at 10:00 GMT (that’s 3am Pacific)

When we started designing the new modes, we looked at play styles could freshen up the Warhawk play experience. After all, Warhawk is now almost a year old :-) And after a few months of development and play testing, we’re ready to rollout 2 new gameplay modes that the team and I are incredibly happy with: Hero and Collection.

New Gameplay Mode “Hero”

This is a team-based game mode in which one member of each team is randomly selected to be their team’s Epic Hero. Players score points for their team by killing the enemy Hero or by killing enemies while they’re the Hero. The team that reaches the score limit first (or has the most points when time runs out) wins the game.

Really what it all boils down to is a huge battle between 2 armies that are being lead by 2 Epic Heroes!

While you’re the Hero, you get some pretty incredible buffs…the mode’s called Hero after all so you’ve gotta be tough!

You get crazy high damage resistance which is like having 500% health. All of your weapons do twice the damage. And the armor-piercing values for your weapons are increased so that some weapons that normally can’t hurt vehicles like Tanks and Turrets, now can!

Now you aren’t the Hero for the entire game. Once you are selected as the Hero, you have a limited amount of time to go on your berserker-blitz-rampage-of-carnage-awesomeness. See the shots above for the Hero meter in the upper left-hand corner. Also note the crazy visuals that are rendered when you’re the Hero. You glow your team color, you emit light the same color as your team, you growl a scary sound that strikes fear in you’re your foes, and of course, energy sparks…must….have…energy sparks!!!

Scoring is simple: If a Hero kills a player, he scores 1 point for his team. If a normal player, or more commonly, a group of players, kills the Hero, 1 point is granted for the team. If a Hero kills the other enemy Hero, then 2 points are scored for the team.

Oh…but here’s the downside for the Hero…everyone is gunning for you! If you die, then a new Hero on you team is given the chance for Epic Hero Greatness!!!

Did I mention that Heroes are always displayed on the mini-map!?!?…and with a star no less!

Simply stated…this mode is wicked intense!

New Gameplay Mode “Collection”

This new gameplay mode is like multi-flag CTF. There are 4 energy cores scattered around the map, generally positioned in the center or between the 2 team’s main bases. Each team has a Reactor where Energy Cores are taken to score points.

In the screen shot above you can see 2 Energy Cores positioned on a Eucadian bridge. Bringing these Cores back to your team’s reactor will score points for your team…and you can carry more than 1 Core at a time.

The scoring system is progressive, so if you score just 1 Core, your team gets just 1 point. 2 Cores will score 3 points. 3 Cores are good for 6 points…and if you manage to work as a team and bring all 4 Cores back to the Reactor at once, then your team scores a whopping 10 points!

As you can see in the screenshot below, the Cores are displayed on your character and the more you are carrying, the more you see whirling and orbiting around you. You’ll also see them on the mini-map as pulsing energy symbols. The score is displayed in the upper right corner as usual, but there is a new display there for Collection mode. It’s the little yellow number that shows you how many Cores your team currently is currently carrying. This ends up being critical for knowing where your focus should be; Offense or Defense.

Collection mode is fun as &#@%! and really helps promote teamwork and yield some truly fantastic risk-vs-reward moments!…and you can press the TRIANGLE button to throw the Cores you are carrying! Passing Cores among your team is “super-effective” :-)

So that’s a quick run down of the new modes and we can’t wait to have our player around the world start playing 2 completely new ways to enjoy the fast-paced world of Warhawk!

Hmmm…what should I cover next?


While we were glad to provide players with very specific control of which games they join or host via our global server list, we wanted to provide an easier way for new and veteran players to get into their favorite games more quickly and easily….thus the new ‘Quick-Join’ feature.

Basically what this new feature does, and I imagine many of you have already figured it out, is automatically scan the server-list behind the scenes, pick a good game for you based on your connection, latency, current filter settings, etc. This all happens in just a few seconds.

This way, if you like playing CTF games *only* in base retail levels with no booster packs, you can set your filters and all you ever have to do from there on out is click ‘Quick-Join’. The ‘Quick-Join’ button honors *all* of your filters so you can really customize Warhawk’s automatic server selection.

If you are brand new to the PSN or to Warhawk you’ll have to play at least one ranked game the traditional server-list way, so that the servers can collect some stats before ‘Quick Join’ will work well for you. After that, you’ll be ready for hot, 1-click, automated server selection action! For those players you have already played Warhawk and the servers already have your stats, you’ll be good to go as soon as the patch is released.

Mini-Map Update:

For game modes like CTF, and the newly added Collection mode, we really need to clarify where you need to take the flag or core – we had received complaints that players could get confused as to where they needed to go. Warhawk now draws a much more prominent ring at the location where you need to return the flag or core. Additionally, the mini-map renders an animated green line that connects your ‘blip’ to the return location.


Rank & Award Updates:

Now we know this is a sensitive subject as it relates to how easy, or in our case, how hard it is to rank up, unlock some of the badges and be awarded any of the elite medals. With that said, we have made some changes to make ranking up a bit easier. Here’s a list of what we changed for the Medals and Badges:

  • “Capture the Flag” Medal previously required 500 total captures, now it requires 250.
  • “Capture the Flag” Medal previously required 5 captures IAR (In A Round) and now requires 2.
  • “Capture the Flag” Medal still requires 500 flag saves.
  • “Distinguished Air Combat” Medal previously required 10K total air-to-air kills and now requires 5K kills.
  • “Distinguished Air Combat” Medal previously required 20 minutes IAR of flight time and now it requires 10 minutes.
  • “Master Teamwork” Badge previously required 75 team points IAR and now requires 60 points.
  • “Master Teamwork” Badge still requires 2K total team points
  • “Warhawk Teamwork” Badge still requires 2K total team points
  • “Warhawk Teamwork” Badge previously required 150 team points IAR and now requires 100 points.

We have also loosened the requirements, specifically point requirements, for some of the officer ranks. The changes to the point requirements for rank advancement are:

  • “Major” previously was 150K now its 110K points.
  • “Air Marshal” previously required 170K now its 130K points
  • “Command Marshal” previously required 190K now its 155K points.
  • “Lt. Colonel” previously required 210K now its 180K points.
  • “Colonel” previously required 230K now its 210K points.
  • “Brigadier General” previously required 250K now its 240K points.

Now we realize that there are many players who have logged several hundreds of gameplay hours – the team and I greatly appreciate your dedication to our game and it’s the dedication of our loyal fan base that helped make the development of these free game modes an easy decision!

TOW Missile:

The respawn rate modifier based on player count has been modified to take a longer period of time so that TOW missiles do not respawn as quickly in large player-count games.

Minimum Rank Server Option:

Warhawk official and player-hosted servers now support a MINIMUM rank along with the previously existing MAX rank.


Respawn Selection Hint:

I know it may sound odd to some of you avid Warhawk players but we actually noticed that there were a number of new players that didn’t realize that you could select a different spawn point when you died. This is primarily for new Warhawk players and this respawn hint is disabled if you have “Hints Display” turned OFF in your options.


Updates for Home Game Launching:

Now players that are launching/connecting to Warhawk games from Home can designate which team they will be assigned to before the server is started. Warhawk’s Support of Home Game Launching now also supports the new Hero and Collection gameplay modes.

Afterburner Flight to Hover Transition:

Previously, if you were flying the Warhawk (or Nemesis) with the afterburners engaged, you were disallowed from transitioning into hover mode. While this may have been a bit more realistic, Warhawk is more about fun than realism and not being able to transition into hover when you want to need to is frustrating! So now, you can switch to hover mode even if your afterburner is engaged.

Team Deathmatch Scoring:

The scoring system for Team Deathmatch previously counted base captures towards the team kill count/score. This is no longer the case and now *only* counts kills…as you would expect Team Deathmatch to do :-)

New “Winning Team” Ribbon:

In an attempt to further promote teamwork, Warhawk now awards a new ribbon to every member of the winning team. With this “Winning Team” ribbon, each player also is awarded an additional 50 bonus points.


Kick-Idle Player Server Option:

Warhawk now allows players to set an option on their own servers (player or dedicated) that will auto-kick idle players. Warhawk also now detects players purposely not respawning via the respawn exploit and will consider them idle as well.

So that’s a pretty good summary of the Warhawk v1.4 Update that’s going to be released world-wide on July 16th at 3am Pacific time (10:00 GMT). We really hope you like all the new updates ‘cause I sure know we had a great time making them for all of you!!! And FREE content is always a good thing!!!

Oh yeah…let me take a minute to clarify some stuff about our upcoming Warhawk v1.5 Update and our new Trophy support.

So, while I have just finished writing what is probably *way* too long of a blog post regarding the v1.4 Update…I need to talk about the v1.5 Update, specifically the Trophies. Here’s a quick breakdown of the 56 Warhawk Trophies:

There are 10 trophies based on current stats, ranks and awards and these 10 *ARE* retroactive. This is largely due to the fact that we have this data stored on our global Warhawk Server Cluster. There are 34 other Trophies that are entirely new ‘goals’ and should provide players with plenty of new challenges. And yes, Operation: Omega Dawn, Operation: Broken Mirror, and possibly a new something have new Trophies as well. Each booster pack has an additional 4 unique Trophies.

To earn the Warhawk Platinum Trophy, all you have to do is unlock the base game’s 44 Trophies…you do *NOT* have to buy any DLC to unlock the Platinum Warhawk Trophy. Forcing players to buy our DLC would be super-craptastic and completely unacceptable.

….hmmm, that’s about it for now. The Warhawk v1.4 Update is right around the corner!!

As always, Rock on!


—ohh, you crafty, crafty colored text—

Comments are closed.


29 Author Replies

  • Awesome

  • Awesome news. I cannot wait for both 1.4 and 1.5 updates. Glad to see my favorite multi-player game continuing to live on. :D

  • Sweet dilly dog!



  • Free stuff is always cool. Looking forward to it.

  • Wow nice !

    I have Warhawk, but get killed so fast.

    Guess I’m gonna have to start practicing with all these upcoming changes.

    Thanks again for the post…sounds like an eye opener for sure.

  • sweeet!!!!
    good update!!!!

    warhawk ftw!!

  • Thanks for the update…on the update.

    FF people gtfo

  • Awesome, this game is an amazing value. Thanks

  • WHATTT!!!!
    this update is amazing!! i cant believe this wow!
    ye guys are competing with criterion for best ps3 dev, cagney was good but damn 1.4 is brilliant and trophies coming soon too wow!!!
    ye guys are amazing im gonna go buy another booster pack just to support ye

  • cool, this will take my mind off FFXIII

  • Take that Microsoft!!

  • I like the “quick join” feature. Looking forward to those Trophies in the next update.

    Good prolonged support for this game.


  • Very cool. =)

    For whatever reason though, I’m under the impression that the booster pack maps aren’t currently in the rotation of the official ranked servers. I only play on those servers and don’t remember the last time I’ve been in either of the new maps. Are they going to be put back into the rotation with this update? Or are they still in the rotation and I just have had bad luck? =P

    • The official servers do have booster-pack levels fo sho.

      Look for an official server with the letters \”BM\” or \”OD\” or \”ALL\”

      We are also planning another server rotation update to coincide with the v1.4 release as well.

  • Can’t wait. I knew the warhawk announcement this week was gonna be really good. Keep em coming guys!

  • Any trademark-style hints on when we might be seeing the 1.5 update, Dylan?

    Need moar trophieeez

    • ha…I can get away with a lot now that all the PR and Marketing staff are at E3!!!

      LOL — seriously…soon. That\’s all I can say :)

  • Thanks for keeping the core players in mind for the Warhawk Platinum trophy. As much as I want the boosters I don’t play the game enough to justify their purchase. Who knows my pursuit of the Platinum trophy may convince me otherwise. Screwing me over on a platinum would have made me sell the game out right, thank you!! You guys are the best.

    Thanks a million ^^.

    • yeah — I was actually surprised that some players thought that we would force people to purchase our Booster Packs to unlock the P-trophy.

  • 2 things
    1) The “Winning Team” Ribbon is an awesome idea. It puts A LOT of importance into teams actually WINNING the game which is always a good thing. Props on stepping it up a notch and taking incentive by implementing the Winning Team Ribbon. So my question is, will there be winning team ribbons distributed for the games we have already won?

    2) What were you thinking by changing the global req. for so many badges/medals? I have every medal and every badge (but wh turret) and I was damn proud of it too, but since you made so many of the harder medals and badges quite a bit easier to get, almost anyone can get them. What I loved was that it took a lot of dedication to get those awards and now I feel cheated. I will accept a free warhawk statue as retribution for all the extra effort I had to put in ;)


    • First off…We knew that the ranking and award changes weren\’t going to sit well with some of our players. And, I can\’t blame you for feeling slighted a bit.

      You busted your a$$, logged crazy hours and earned all those awards…even *with* our insane requirements.

      We made the changes to help normalize the rank curve for new players and players caught in the mid-officer slump.

      I will say this though…we don\’t forget our players and we are always looking for ways to reward our hardcore fans.

      With regard to the team victory medal, It should be a great addition to foster teamwork — 50 points is a lot. But to answer your specific question, no…you are not retroactively paid out ribbons for past victories. This is a new ribbon for the v1.4 patch.

  • Sounds great. It looks like we have even more reason to continue playing the best online game.

    Thanks Dylan

  • thatsmartguywiththefro

    Amazingly Huge FREE update!!!!!!!
    Thank you very much!

  • YEAH! THIS ROCKS! But my head cold dose not so I don’t think I’ll be gameing on my consoles for a while now. Darnit! Now all the cool stuff comes out and E-3 hits and I get sick! And I can’t take any cold meds other then tylinol!

  • why dont my comments show…

  • Why don’t you guys try making a new game instead of wasting resources on this failed game.

    • Thanks for you comment Zorox :)

      We are proud to be working on continued support for Warhawk, which has been a very successful game for the PSN. Not just for the United States, but for all countries.

      Top revenue generator for the Playstation Store in fact. We\’re pretty proud of that.

      We also tend to think that supporting our fan base is never a waste of our time.

      But from my perspective, supporting our fans *and* working on a new game is always a good thing ;)

  • This is a good start before Sony’s E3


    Also can’t wait for throphies!

  • once trophies are put in, I’ll start playing this again

  • @25
    Proof right there your just a troll.Yeah Warhawk is a failure..lol

  • Amazing! It’s so awesome to see developers like you that support your games to no end. I mean, this is great! I bought this game ages ago but it’s like a new one every couple months or so.

    Same goes for Criterion Games with their Burnout Paradise… want you to know that I’m pretty grateful for that.

    Keep some more stuff free and add trophies and I’ll swear allegiance to your Warhawk army for the life of this match, lol!


    I have a bit of a problem.

    When Warhawk was out, my local Store wasn’t accepting my credit card, so I went to the US store and bought Warhawk from. When I bought it, I was counting on playing it on my main account, but I forgot that Warhawk was account locked.

    When I realized this, I got a bit bummed, but I played Warhawk in the other account, because I wanted Warhawk very bad, no matter what-

    After Around 161 hours of gameply in official servers, we get update 2.4 that allows you to play Warhawkin other accounts and we get Trophies.
    I got a bit bummed because having trophies in other accounts, that are not my main one is a bit of a waste, especially with Warhawk (which is one of my fav ones…with 161 hours what did you except :P.

    I know that what I am going to ask will not happen almost for sure. WHat I was thjinking is, since you guys have all the rank infos stored in the serves, I was thinking if it was possible to change the rank to my main account. Switch the rank from one account to another.
    I know it sounds crazy, but that would make me a really happy person.

    Sorry to ask this in the blog, but I didn’t find any other way (if there is one, I apologize).

    Thanks anyways!

    On topic : Do I dare to say best update ever? Srsly, those 2 game modes are made of win!!

    • shifting your server-side stats between accounts is probably not going to happen…sorry to be debbie-downer.

      Sorry i don\’t have better news for you :(

  • Thanks team warhawk! Give the guys our thanks!!!

    You guys have made Warhawk one amazing title.




    Here it comes

    Can we please have WOMEN models in WARHAWK? You know, there are women that actually do play this game! And they would LOVE models to choose from.

    I mean, Please????

    • I would love to have women models in Warhawk too!! :)

      But…with the core game already released, we just can\’t go back through and patch-in good female models and textures. It has a massive impact on our already released memory footprint.

      …we\’ll have to reserve this for our next game.

  • So Uber amazingly Awesome!!!!
    Too bad i don’t technically own Warhawk… i have to go on my friends PSN account to play it, that means no trophies for me :'(, o Well v1.4 still looks super uber Fun!

  • Platinum trophy contest!

  • as always, you guys are one of the best devs out there currently. its nice to see that the community is staying so fresh with huge changes always coming and many for free!

  • I can’t believe nobody’s spotted that hidden link yet :)

  • “Forcing players to buy our DLC would be super-craptastic and completely unacceptable.”

    Just for you saying this I will try to buy all of the booster packs. Hearing developers say this makes me happy. It seems SSHD does not have the same mentality, nor do a lot of the XBOX 360 developers. :\

  • WoW what can i say i love you dylan nice adds and fixes. I like the thing hidden at the end that hinted to your next booster… If you havne’t seen people highlight the end it says like crafty crafty coloring click on it and it takes you to a feather.

  • What about new awards for new weapons added in previous patches? For example, a wrench badge.

    • we aren\’t adding any new badges, but we have added a new trophy for the wrench. As well as new trophies for the booster pack vehicles as well.

  • I was excited until I read that we have to keep on waiting for Trophy support. Oh well, I still have SSHD and…uh…nothing else with trophies.

    • sorry to keep you waiting but adding 56 trophies was a bit of an undertaking :)

      But we\’re cranking on it and we\’ll release it as soon as it pass our QA cycle.

  • The feather?? anyone else see that??

  • this man is an angel lol

  • Awesome!!!!!! I hope 1.5 comes soon after this great update. You guys rock!!!!!


  • Wow, the update looks great. Warhawk is easily one of my all time favorite games.

    Thanks for everything.

  • awesome, thank u dylan

  • That sounds amazing, i can’t wait for 1.4 and 1.5.

  • highlight the bottom of his post and click the link. I think its a hint of new DLC

  • Free!? SWEET!


    • Trophies will be supported in our v1.5 Patch that is currently in QA right now.

      We haven\’t officially announced a release date yet but I can say it is soon.

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