Time Crisis 4: From Arcade to PS3

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While our team was in the process of creating the Guncon3 for the PLAYSTATION 3 release of Time Crisis 4, we were simultaneously working on the arcade version of the game. There are considerable differences when creating a game for arcade and home release. While the Time Crisis series has been a huge success in arcades for along time now, we decided to make some changes in our formula that would ultimately benefit the PLAYSTATION 3 version.


Time Crisis 4: from Arcade to PS3

For our character designs, we knew that the game would eventually be released on the extremely capable PLAYSTATION 3 hardware, so we felt confident in adding a great deal of detail to our models. For example, if you take a look at our enemy soldier designs, you’ll notice that they wear a green radio-type device on their shoulder. As the game features insect-like biological weapons called Terror-Bites, these are devices that emit a pulse that deters these creatures, ensuring that they are not attacked by accident. When enemies unleash the Terror Bites, you’ll notice that this green device blinks and emits a low buzzing sound. This is a pretty minor detail, but there are a lot of these touches throughout the game. Again, as we were confident in the PLAYSTATION 3 to recreate the arcade experience, we put as much care as possible into designing our characters and game world.


Time Crisis 4: from Arcade to PS3

As soon as the Arcade version of Time Crisis 4 was completed, we started development of the PLAYSTATION 3 version. Since we already had our graphics in high-res, it was a relatively simple process for us to get the arcade stages up and running smoothly on the PS3 hardware.


Time Crisis 4: from Arcade to PS3


Time Crisis 4: from Arcade to PS3

Our team hadn’t created any FPS stages prior to this point, so it was a fun challenge for us to try and meet our goal of implementing control via the Guncon3. We were always concerned with giving the player full movement over the character while also putting them in the fun shooting scenarios that the arcade game is known for. As you can see in the image below, our FPS stages are much larger than our arcade stages. On the left is the game’s first arcade stage, with the first FPS stage to the right. I think players will be surprised by how substantial our FPS mode actually is.


Time Crisis 4: from Arcade to PS3

We’re now working the European version of the game, but can feel a sense of relief with the game shipping to stores this week in North America. For the Japanese and Asian versions, there are still a few details to finalize, such as packaging. In the photo below, I am comparing the final Japanese packaging on the left to the Asian version on the right. I’m always concerned with selecting the right type of packaging for each region, so I take this step very seriously. You can also see the final US packaging in the below image – it’s very different from the packaging for our other regions.


Time Crisis 4: from Arcade to PS3


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Our team put everything we had into making Time Crisis 4 as good as it can possibly be. I’d like to thank you all for reading my blog postings, and hope you found them informative. The game will be hitting stores this week, so I hope you enjoy it!

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62 Comments

  • @ frito

    The arcade isn’t split-screen because you don’t have control of your movement, you are constantly side by side on screen. The ps3 version is free movement so you can be flanking your enemy while your partner provides cover fire.

    Glad to be of assistane…now back to Uncharted!

  • thanks for the response. enrichovega!

    I wonder if the split is horizontal, or side by side?

    hopefully side by side, that would be more like the arcade…but maybe we’ll grow to love the new way…

    cheers!

  • Lets see which side it will be…!

  • I really hope this leads to things like the Virtua Cops, House Of The Deads and previous Time Crisis games comming to PSN. I love lightgun games and to have them all together on the one system supporting the new gun would just be fantastic!

  • I got a question any anybody answering it would be my hero. Im looking to pick up Time Crisis 4 but I wanna play it with my friend.

    I dont see any info what-so-ever on you being able to buy a second GunCon. Any info on that? Will they ever sell it? or anything

  • I too want to buy a second guncon, how much are they separately?

    I just have to play with my girlfriend, or she will not let me buy it!

    lol!

  • as far as I know, i havent seen any Guncons for sale….thats why im wondering what the deal is.

  • Do we know if the new guncon works with PS2/1 games? I’d love to play point blank again.

  • Does anyone know what will happen with the game using a TV picture bigger than 50″?

  • I use it on a 60″ 1080p Sony SXRD and it plays like any other game?

    I went to gamestop and asked if I bought two Time Crisis 4’s and didnt open the 2nd packs game, how much I would get for a trade in for just the game…they said $20….wtf

  • RELEASE A STANDALONE GUNCON3.

    tyvm! ;)

  • Hey Love the game so far~! I enjoyed the arcade for years now. Any idea on when we can expect to find a second guncon 3?

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