Ratchet & Clank Future Developer Diary #4

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For today’s dev video diary we’re talking with Giac (pronounced Jack). Giac Veltri that is. Giac is a tools programmer at Insomniac, working primarily on disc creation and localization. Which, come final time, makes Giac a very popular man at Insomniac with common inquiries of “where is the new build” and “why isn’t the game working in (insert language here)” filling his days. Giac is also a die-hard bowler.

In this dev video diary, Giac reveals how RCF’s demo was made, the tension of “going gold,” and how the game kept making him laugh even late in the development cycle.

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