Uncharted: Drake’s Fortune Update – AI & Animation

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As one of the programmers on Uncharted: Drake’s Fortune I’d like to give you some insight into the development process in creating the game’s characters.

We are a very small team creating the enemies here at Naughty Dog. Therefore we needed to be smart about how we approach creating the characters and deciding where to spend our time. We have some very talented animators here and that was something we wanted to leverage when trying to make the characters come to life.

The final AI in Uncharted is simple, yet also very powerful. We are heavily utilizing the Cell architecture to allow the enemies to be more aware of their surroundings. On top of this, the AI is highly configurable to allow the designers to create custom behaviors. Examples of this are combat distance used for close-combat/ranged enemies, likelihood of moving and reaction times, grenade throwing and shooting styles. The goal was to make the AI ‘seem’ smart. If we could do so without making the code complex, that would be great. The approach we took to this was to use animations to add variations to our characters instead of trying to programmatically add complex behaviors.

Halfway through development of Uncharted I sat down with the animator for the enemies (yes, only one animator) and played the game. We wanted to see what the player sees the enemies do the most because those would be the areas in which we wanted to focus our energy. We found that enemies getting hit and dying made up a large portion, and a fun one. Other areas were enemies entering combat, attacking from cover positions and, what we call, open combat – enemies standing in the open shooting at you.

Knowing this, we went to work. We wanted to give the player a rich experience by being selective in which areas to add variety. I’m pleased to say that the main enemies, pirates and mercenaries, have hundreds of animation variations in these areas. All of this makes the game experience richer and avoids repetition.

This, together with endless hours of fine tuning, resulted in the smooth and believable characters in Uncharted.

Right now we are in the process of making the final disc. Pretty much everyone is playing the game – not because we have to, but because we want to. People are trying to find all the treasures in the game or beat it on every difficulty level, which is not an easy task. I find it amazing that after working on the game for this long we all still really enjoy getting immersed in the story of Uncharted.

I hope you all will enjoy Uncharted: Drake’s Fortune as much as we do.

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112 Comments

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  • Uncharted Drake’s Fortune demo is imminent at twobrothersandasister.com

    […] Uncharted demo for the PSN. However, Naughty Dog very own – Christian Gyrling have confirm through Playstation blog post that the demo is indeed coming out next month. When? we’ll just have to wait and see. One […]

  • @christian

    will uncharted support rumble for when dualshock 3 is released?

  • Drake’s Fortune demo in November at That VideoGame Blog

    […] news comes from the comments section of a recent blog post about the AI and animation in Drake’s Fortune, where Gyrling said: “A demo will be […]

  • Yes, Uncharted support the rumble feature.

  • @ Christian

    Probably can’t confirm this, but man it’s be cool if you did… Anyways, can you play thru the entire game as Fisher, and if so is she going to have her own Story arc “al” Resident Evil 2?

    I understand if you can’t give up the info, though. “ha”

  • We heard that uncharted will come with 13 languages

    Do you have any plan to increase this number to include other languages e.g Arabic as a subtitle ?

    I hope that ….

    I think this helps to increase the number of fan boys of the game in the middle east

  • PS3 Game Geek » Sony sets mid-November for Uncharted demo

    […] posting an interesting piece on Uncharted on the official PlayStation Blog, the AI and Animation Programmer for Naughty Dog, Christian Gyrling, responded to commenter’s […]

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    […] posting an interesting piece on Uncharted on the official PlayStation Blog, the AI and Animation Programmer for Naughty Dog, Christian Gyrling, responded to commenter’s […]

  • I want to give a big thanks to the folks at Naughty Dog (Christian Gyrling and Evan Wells in particular) for actually taking the time to talk to everybody here at the blog and address our concerns. I can’t wait to play your game.

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    […] was said by the game’s Animation and AI programmer Christian Gyrling on the Official Playstation Blog that “a demo will be available in the PlayStation Store sometime mid November. I don’t […]

  • @christian

    thanks for answering the questions i’ve been putting up.
    I just have one more question that concerns the answer you gave me to my question about what it takes to be an animation programmer.
    “Personal projects are a great way to learn” i didn’t quite understand this, Although i know what you mean but i just don’t know how to advance on what your saying…
    Do you have any tips on how i could get across to doing my own projects?

    Thanks for your time and help!

  • Uncharted Gold, Demo Before Retail Release | BDGamer

    […] PS3 | Share This Tags: action, adventure, drakes fortune, naughty dog, uncharted According to a comment post on the official PlayStation Blog, Uncharted: Drake’s Fortune has gone gold and is definitely […]

  • I would like to ask something about the water, in behind the schenes video, when is being comented about the charecters, about Elena Fisher, it shows the water in the sea, and i tought that water was wierd. Is the water like that in the final game or that was just a old video?
    But in the other areas, the water is wonderful, i just tought that the water was wierd in the boat schenes.
    Please answer me!!!

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