We’re wrapping up our Inside The Developers Studio series for now, we’ll likely revisit a second series here in the near future. We hope you found it interesting. Our intent with this series from the beginning was to simply provide you with a little more access and insight into the people and personalities that are influencing and shaping the games you and I love to play.
I want to extend a special thanks here to all the developers that lent us their time, to not only answer our questions, but to answer yours too in the many of the comment threads. If you missed any of the posts in this series, I’m linking to all of them here now, and as you’ll see, we have a new banner above that links to this collection too, so until we pick this back up, enjoy everyone!
Hermen Hulst, Guerrilla Games – Killzone 2
Julian Eggebrecht, Factor 5 – Lair
Evan Wells & Richard Lemarchand, Naughty Dog – Uncharted: Drake’s Fortune
Dylan Jobe, SCEA – Warhawk
Sarah Stocker, SCEA – SingStar
Seth Luisi, SCEA – SOCOM: U.S. Navy SEALs Confrontation
Brian Allgeier, Insomniac – Ratchet & Clank Future: Tools of Destruction
Nina Kristensen, Ninja Theory – Heavenly Sword
Felice Standifer, SCEA – The Eye of Judgement
Erich Waas, SCEA – NBA ’08
Travis Williams, SCEA – PAIN
Cory Barlog, Ready at Dawn – God of War: Chains of Olympus